##RenderMan RIB-Structure 1.0 version 3.03 Format 320 240 1 PixelSamples 2 2 Display "camara.tif" "file" "rgb" Projection "perspective" "fov" [45 ] Translate 0 -8 60 Rotate 110 0 1 0 Rotate -10 0 0 1 WorldBegin LightSource "ambientlight" 1 "intensity" [0.1 ] LightSource "distantlight" 2 "intensity" [1.5 ] "from" [0 100 100] "to" [0 0 0] LightSource "distantlight" 3 "intensity" [1.5 ] "from" [0 100 -100] "to" [0 0 0] # Sphere of background color Color 0.4 0.4 0.4 Surface "matte" Sphere 5000 -5000 5000 360 # Z Axis Color [0 0 1] TransformBegin Cylinder 0.5 0 20 360 Translate 0 0 20 Cone 2 1 360 TransformEnd # Y Axis Color [0 1 0] TransformBegin Rotate -90 1 0 0 Cylinder 0.5 0 20 360 Translate 0 0 20 Cone 2 1 360 TransformEnd # X Axis Color [1 0 0] TransformBegin Rotate 90 0 1 0 Cylinder 0.5 0 20 360 Translate 0 0 20 Cone 2 1 360 TransformEnd # CAMERA Color [1 1 1] TransformBegin Translate 0 0 3 Rotate 180 1 0 0 Cone 4 2 360 Disk 0 2 360 TransformEnd TransformBegin Scale 7 3 1 Sphere 1 -1 1 360 TransformEnd WorldEnd